AI Insights · Timothy · September 2021
Top 5 Ultracasual Games on Android in Mexico Q3 2021
Discover the performance trends of the top 5 ultracasual games on the Android platform in Mexico during the third quarter of 2021.
In the third quarter of 2021, the ultracasual gaming segment on Android in Mexico showed varied performance metrics for the top 5 apps. Here's a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Goo: ASMR Slime Simulator from EXOMIND experienced fluctuating weekly revenue, peaking at around $63 in early July and reaching a low of $23 in the first week of August. Weekly downloads showed a significant drop from 2.9K at the end of June to no downloads recorded for several weeks, with a slight uptick to 179 downloads in early September. The app's weekly active users saw a steady decline from approximately 25.9K at the end of June to 15.2K by the end of September.
Antistress - relaxation toys by JindoBlu had relatively stable weekly revenue, peaking at $50 in early July and reaching a low of $20 in early September. Weekly downloads started strong at 44.6K but gradually declined to 16.1K by the end of the quarter. The app maintained a high number of active users, starting at 436.2K in late June and decreasing to 315.6K by the end of September.
Jelly Dye: Jelly Games & ASMR from CASUAL AZUR GAMES showed consistent weekly revenue, with minor fluctuations, peaking at $40 at the end of June and a slight dip to $21 by mid-September. Weekly downloads saw a peak of 56.6K in early July, with a gradual decline to 17.4K by the end of September. The app's active users also showed a downward trend, starting at 143.1K in late June and decreasing to 63.3K by the end of the quarter.
Slime it: Slime Game Simulator by Hapy Games saw a significant drop in weekly revenue from $139 in mid-July to no revenue recorded in subsequent weeks. Weekly downloads also decreased from 1.9K in early July to no downloads recorded in later weeks. Active users followed a similar trend, starting at 1.8K in early July and falling to 30 by early September.
Draw it by Kwalee Ltd exhibited variable weekly revenue, peaking at $23 at the end of September. Weekly downloads started at 7.6K in late June, peaking at 10.1K in mid-August, and ending at 3.5K by the end of September. The app's active users showed fluctuations, starting at 15.7K in late June, peaking at 20.7K in mid-August, and decreasing to 8.4K by the end of September.
For more detailed insights and data trends, visit Sensor Tower.