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AI Insights · Timothy · September 2021

Top 5 Ultracasual Games on Android in Mexico Q3 2021

Discover the performance trends of the top 5 ultracasual games on the Android platform in Mexico during the third quarter of 2021.

Top 5 Ultracasual Games on Android in Mexico Q3 2021

In the third quarter of 2021, the ultracasual gaming segment on Android in Mexico showed varied performance metrics for the top 5 apps. Here's a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.

Goo: ASMR Slime Simulator from EXOMIND experienced fluctuating weekly revenue, peaking at around $63 in early July and reaching a low of $23 in the first week of August. Weekly downloads showed a significant drop from 2.9K at the end of June to no downloads recorded for several weeks, with a slight uptick to 179 downloads in early September. The app's weekly active users saw a steady decline from approximately 25.9K at the end of June to 15.2K by the end of September.

Antistress - relaxation toys by JindoBlu had relatively stable weekly revenue, peaking at $50 in early July and reaching a low of $20 in early September. Weekly downloads started strong at 44.6K but gradually declined to 16.1K by the end of the quarter. The app maintained a high number of active users, starting at 436.2K in late June and decreasing to 315.6K by the end of September.

Jelly Dye: Jelly Games & ASMR from CASUAL AZUR GAMES showed consistent weekly revenue, with minor fluctuations, peaking at $40 at the end of June and a slight dip to $21 by mid-September. Weekly downloads saw a peak of 56.6K in early July, with a gradual decline to 17.4K by the end of September. The app's active users also showed a downward trend, starting at 143.1K in late June and decreasing to 63.3K by the end of the quarter.

Slime it: Slime Game Simulator by Hapy Games saw a significant drop in weekly revenue from $139 in mid-July to no revenue recorded in subsequent weeks. Weekly downloads also decreased from 1.9K in early July to no downloads recorded in later weeks. Active users followed a similar trend, starting at 1.8K in early July and falling to 30 by early September.

Draw it by Kwalee Ltd exhibited variable weekly revenue, peaking at $23 at the end of September. Weekly downloads started at 7.6K in late June, peaking at 10.1K in mid-August, and ending at 3.5K by the end of September. The app's active users showed fluctuations, starting at 15.7K in late June, peaking at 20.7K in mid-August, and decreasing to 8.4K by the end of September.

For more detailed insights and data trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021